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Devlog
Submission to The Very First Extra Credits Game Design Jam!
KeyKiller
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Devlog
Now available for WebGL
August 16, 2019
by
Stevetec
#Unity
After a long time the game is finaly available in Unity WebGL form and no longer requires a local instalaltion + python (and side modules) to run. Added features (Compared to the Python version): -...
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Exe is the goal
December 08, 2018
by
Stevetec
After a long time (and some canges), we finaly got the damn thing compiled, so now you no longer need to download python or pygame but run the standalone exe file. Because of the way images and script...
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some new stuff and fixes
October 03, 2018
by
Stevetec
#options, #feature
There are new features in our latest update you might want to use to customise your game : -Select dificulty/Enemy-generator speed -Credits Hotlink replaced -fixed some bugs (Any Ideas? coment them in...
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New Features
August 22, 2018
by
Stevetec
1
#Update, #Options, #Features
We now have an Options System where you can modify your Game and its lenght. this is actually new: Help system toggle Toggle for the second enemy line How many enemies you need to kill until the boss...
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