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KeyKiller

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Devlog

  • Now available for WebGL
    August 16, 2019 by Stevetec#Unity
    After a long time the game is finaly available in Unity WebGL form and no longer requires a local instalaltion + python (and side modules) to run. Added features (Compared to the Python version): -... Continue reading
  • Exe is the goal
    December 08, 2018 by Stevetec
    After a long time (and some canges), we finaly got the damn thing compiled, so now you no longer need to download python or pygame but run the standalone exe file. Because of the way images and script... Continue reading
  • some new stuff and fixes
    October 03, 2018 by Stevetec#options, #feature
    There are new features in our latest update you might want to use to customise your game : -Select dificulty/Enemy-generator speed -Credits Hotlink replaced -fixed some bugs (Any Ideas? coment them in... Continue reading
  • New Features
    August 22, 2018 by Stevetec
    1
    #Update, #Options, #Features
    We now have an Options System where you can modify your Game and its lenght. this is actually new: Help system toggle Toggle for the second enemy line How many enemies you need to kill until the boss... Continue reading
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